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Tips
for Players and Captains
This page is intended to assist
active players and captains.
Tips
for Players from Players
- Take responsibility. As
members of the GAA, we must take some responsibility for
its well being. I can understand that as the desire to
win increases, so does the emotional level out on the
field; but we must keep in focus that we are out there
playing a game. We have not come together to
intentionally hurt one another, to fight amongst
ourselves, or insult each other on or off the field. We
have banded together because each and every one of us
loves the game: that includes directors, game officials,
scorekeepers, and players.
- Respect everybody, including
the staff. Where would this league be without the
refs to officiate games, or directors to recruit teams
and make sure we have a field to play on every season?
Where would the focus of our games be if we had to keep
track of the scoring ourselves? Everybody involved is an
integral part of the GFFL and plays an important
role.
- The GFFL is a Privilege.
More important than money, my teammates and I have
invested our sweat and blood to the GFFL and committed
ourselves to its well being and continued growth. I
consider it a privelege, not my right, to play each
Sunday. Although I cannot speak for all members, I know
that most of us involved with the GFFL feel the way I do.
However, if as an existing member you do not, than I
believe this League will do better without
you.
Greg Paximadas, Captain -
Eagles
Rulebook
Interpretations:
- Holding - Why do I get
called for holding every game? It is illegal for any
player to grab clothing at any time. Once an official
feels your clutch of the clothing restricts your
opponent, they must penalize the play.
- Call challenging - When I
ask about a call, I am sometimes flagged. Players
must only challenge interpretation of the rule not an
official's judgment. In the GFFL all call challenging is
illegal and is to be strictly enforced.
Rookie
Captains' FAQs
- How should I set up my
offense and defense? Mostly all GFFL teams use the
typical 5-man formation: A center with a quarterback in
the shotgun position. Two wide outs and a back next to
the quarterback to block the first guy in. Remember to
think of your center as a receiver when designing plays.
Defenses vary, but the most common is the two man rush
along with a middle-line backer and two cornerbacks.
Although finishing the season and having fun is primary,
we would like to see your team as being competitive.
Don't be embarassed of asking a Patriot team captain
about some strategies. GFFL successful captains are not
arrogant, but rather confident and proud enough to help
when asked. They also enjoy new and fresh competition.
- Can I collect money from my
players, although my team is sponsored? Yes! Infact,
we expect it. In order to have commitments from anyone
these days, unfortunately you have to hold their money.
The GFFL office doesn't hold team slots without accounts
having a balance. Therefore, we would think you should
use the same tools to ensure attendance and
participation.
- What if a player does not
have a driver's license during the official player
registration? New registering rookies could use a
combination of Identifications. A birth certificate that
validates age with name in combination with a work or
college picture I.D. that validates what the person looks
like meets the requirement.
- Why does the GFFL have
strict registration rules? Successful registration is
extremely important because of the legal implications as
well as the ethical rule implications which ensure parity
among our teams. In addition, it would be grossly unfair
if we allow teams to add during the post
season.
- What if I have a player
disqualified? If you have a player disqualified
(ejected out of the game), you must assume he will be
fined and continue to be suspended. After you receive
your citation, you can let your player know when he can
return. Citation fines are adjusted on your account
automatically within five days of the citation, unless
the player has paid it directly.
- Can I have my late player
meet the registration requirements after his first game
because I need him? If a game is played with an
illegal player, you automatically lose the game and get
severely fined. You as the captain also risk being
suspended. With anticipated late players on the roster
deadline day, you should explain you situation to the
head referee and request the start of the game to be
delayed. If the schedule is on time you may be granted
ten minutes which would allow time to wait for the late
player or talk with the Executive Director.
- Should I ask for a break if
I'm not prepared for registration? No! We cannot make
exceptions. Staff understand the difference when a
captain asked for a clarification during registration
versus asking for a favor to let a player "slide". In
addition, when players cannot register properly, we know
that those players arrived at the field hoping to play
but now cannot due to poor communication between the
player and captain. Although this may seem incidental to
the GFFL, we feel it delivers a bad taste in the mouth of
a rookie (new member), and therefore, poorly promotes the
GFFL. Because of the potential conflicts and affects on
new members, the although seemingly harmless requests for
registration favors usually end up in fines.
- What if I have a problem
with an official? When any player has a problem with
an official, they should ask that the captain address it
immediately with a field Director. Unaddressed
misperceptions only lead to frustration and eventually
hostility.
- Why does it seem that I
always have the same officials? Officials are also
directors. Normally, officiating schedules are simply
designed to meet needs. However, you may mostly get
officials who are responsible in governing other class
leagues. For example: If you have Mr. X as your
commissioner, you will most often not have Mr. X as one
of your officials since Mr. X governs your team's
conduct.
- Why does it seem that our
team is getting picked on by the officials? Officials
have a dual responsibility - Officiating the game, but
also managing their area or game site. If a team has been
observed as not playing in conformity with GFFL
standards, the class commissioner is notified usually at
the end of the day and a corrective action plan is
designed for the same officiating team. If the problems
persist, the acclimating officiating team will do the
next game. If problems still persist, the Executive
Director will directly address leadership or expulsion
issues or banning the team. Proper sportsmanship is
paramount.
Tips
for Rookie Captains from Veteran Captains
- Recruit multi-dimensional
players. Every captain who has ever fielded a team in
the GFFL will tell you they have experienced injuries and
"no-shows." The best remedy is to get some guys who can
play a few different positions and make sure they are
commited every week. If you specialize too much, it can
hurt you.
- Do not argue with officials.
Here's what you get when you argue with officials
during the game - nothing. Be civil when you ask a
question about a call and save the bantering for after
the game. If you wait to voice your complaints until
after the game, chances are the officials will be more
conscientious to your objections.
- Do not argue amongst
yourselves. You need to not only recruit players who
are talented, but who also can get along with each other.
There is no room for egos. Inter-squad squabbles show
weakness to other teams.
- Keep control. Establish
early that there is only one captain and the captain
makes the decisions. Make it clear that substitutions
will happen and only the offensive and defensive captains
may speak to the officials.
- Know when to talk and when
to shut up. Everyone likes a little healthy smack
talking. But don't be foolish. If you're up by thirty
keep your mouth shut or be prepared for the reputation
that follows. Common sense is important.
- Keep the concept of "team"
at the forefront. This sounds corny, but I would
rather have no players on the points leader board and
have a winning record then have many and be a team less
than 500%. Spread the offense around and substitute
often.
- Be creative. I know you
only have five players to work with at one time, but not
everything has been thought of yet. Show some different
formations and keep opponents guessing.
- Get some scripted plays
together. Sandlot games are nice (you have time to
think). But this is the GFFL and you have ten seconds
from when the ball is put in play until you snap the
ball. Having ten or fifteen written plays sometimes
eliminates having to think.
- One player talks in the
huddle - usually you offensive game captain. If one
person is elected to talk, there is less confusion and
less wasted time. Remember that ten seconds goes
fast.
- Have a good time. Above
all have fun. Some of the best games are the ones that
include opponents who know each other because they're
relaxed. Remember, this is not the NFL. We all have jobs,
families, etc., and this is our recreation.
Steve Shuck, Captain - Orange
Crush
Tips
for Successful teams
- Ingredients to winning
teams. Good players, specialization, and a strong
leader are the keys to a winning team. Having good
players allows you to specialize and be flexible to mix
things up on the field. When opponents focus on our top
receivers, go to short passing to draw the defense in.
Once that works, your best receivers are usually open for
six.
- Every team should have
strong leadership. All captains must be able to take
control. When a player is not performing well, you (the
captain) must have the authority to pull him out. If a
player is getting too emotional, you must be able to sit
him down for a while. Keeping your players focused offers
wins.
- Enjoy the competition.
Enjoy playing against great players and teams. The GFFL
is abundant of talented players and competitive teams who
also enjoy great competition. That rival respect makes
the GFFL my choice for playing as well as coaching
excellent players.
- Championships are hard work.
I have had the privilege to play in the GFFL for
many seasons. Fortunately during those seasons, I have
also had the honor to play in playoffs and championships.
Taking home the Championship trophy is certainly a
thrill, but is dependent upon hard work.
Tom Roberts, Captain -
Bombers
- Have team unity. One of
the biggest downfalls of a team is not having the
attitude of team unity. Attitudes can make or break a
team.
Johnathon Thomas, Captain -
Assassins
Tips
on GFFL Communication
Communication is essential
to any organization. Our staff communicates to players
mostly through the captains. The ways of communication,
however, vary. Staying up to date on changes and getting
GFFL news not only keeps you informed, but also may give you
the edge. Below are the several modes we use to communicate
to captains and players depending on the content or
situation.
- Captain Memorandums
contain critical information on everything from schedule
or rule changes to game or game site issues that need to
be addressed. Captain memos go to all captains and are a
critical tool to our organization.
- GFFL Billboard (at
field) is a great way to see the standings, latest line,
stat leader, or just the seasonal schedule. Other general
billboard information may be on upcoming
events.
- Internet is a great way
to tell a friend about the GFFL or peruse the many tips
offered by veteran staff and players. Our website
(www.gfflflagfootball.com) holds important information
from event calendars to actual up-to-minute field
temperature and conditions, as well as interactive pages
for captains to vote, select rosters, pick programs with
the use of their online password.
- Email is a great way for
all the members to voice an opinion, make a suggestion,
or request general information. Email cannot be used for
dialogue items, such as rosters and conduct
issues.
- Telephone (by calling
the GFFL general number) is an opportunity for any
members that want to speak directly to the Executive
Director. Calls will be taken before 9:00pm.
- Citations, notices, or
directors' letters dictate imperative action that must be
taken by a captain or player. Sometimes an account will
be assessed a fine or a player may be suspended.
Citations must be followed and responded to.
- Eboard is for members
who want the latest up to date information. The Eboard
contains such things as current standings, and copies of
captain memoradums. The Eboard is great for players who
may want to know where their team stands before having to
wait until the following week. It can also be used by any
player who wants to see a copy of the current captain's
memoradum.
Finish the
Race First
- Philosophy for new
captains should be to, not only accept losses, but expect
them. Unless your entire team is perfect, the 1st year
pitfalls are difficult to avoid. Although there is an
endless amount of factors that inhibit wins, the biggest
is player committment or lack thereof. Missing necessary
personnel will certainly alter your weekly playbook.
Collecting up-front security money from players is
extremely helpful in curbing "no shows" and is highly
recommended, but recruiting people who want to play is
always more important that people who can play.
The Big
Picture
- Penalty Pitfall - The
second biggest factor that inhibits new teams from
winning is having focus only on winning, as opposed to
learning game rules. This may sound juvenile-like, but
like any organization that must work in complete harmony,
people need hands-on experience to learn first before
improving to perfection. Captains or teams having only a
casual knowledge based on rules is the main cause for
penalty accumulation. If you don't think penalties
dramatically affect your game, think again and read on!
Proficient teams average seven to ten penalties per game,
and elite teams average only four to seven, while new
teams average more than 15. That ratio may look
staggering in comparison on paper, but is commonly
overlooked on the field. This results in offensive drives
being stopped, low game scores, deterioration of game
integrity, and the reduction of player and spectator
enjoyment.
Trench
Survival
- The Penalty Factor -
Don't create a penalty differential against your
opponent. We know that penalties can slow the game or
even prevent a win from coming your way, but penalties in
the our fast style format may affect your game or
gameplan more than you think. In the GFFL penalties are
assessed in downs, not yards. Typically when an offensive
team is penalized, they turn the ball over 50% of the
time. If your opponent is not being penalized at the same
rate, you have created a penalty differential 75/25. Your
opponent now controls the ball 75% of the time, uses 75%
of the 40 minute gameclock to score, and is therefore,
three times more likely to score. Think of a team that
you are evenly matched against. After you score 14
points, their side of the scoreboard will say
42.
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